Finding Focus With Digital Game-Based Learning

Finding focus with Digital game-based learning

There exists much debate about the effects of digital technology environments on children. The study aimed to determine whether or not the use of an educational app can positively impact preschoolers’ attention development.

Research-Based Game Design for Serious Games

It is very easy to gamify or incorporate games (virtual or otherwise) into a lesson plan to improve learning and/or motivate learners to be engaged. How can we ensure that they not only improve learning but cause learning as well?

The Use of Virtual Learning Environments to Support Identity-Based Motivation

It is important to establish that difficulties are part of learning and that disfluency can open up possibilities for identity exploration. Virtual learning environments (VLEs) can be designed in such a way that they support this exploration, by looking at features such as gamification, engagement and connection, and learning supports.