Exploring Students’ Perceptions of Self‐Assessment: Usefulness and Factors Influencing Implementation
Gamification, Quality Feedback, Learning Environment The study seeks to answer two research questions. What learning gains are associated with the use of three SEGs (Serious Educational Games) in secondary biology classrooms? What affordances do qualified science teachers identify related to SEG integration in classrooms? The Main Roles of Teachers in Creating a Successful Gaming Environment […]
25 Oct 2024