Identifying the Key Elements of a Learning Environment That Supports and Hinders Student Learning
Learning Environment The purpose of the present study was to explore qualitatively, from the perspectives of both students and faculty, […]
Learning Environment The purpose of the present study was to explore qualitatively, from the perspectives of both students and faculty, […]
Many studies have tried to investigate the factors that reduce the motivation to learn in English. Drawing on the disappointment
The purpose of the study was to examine the current literature on the use of digital Game-Based Learning (GBL) for students with intellectual disabilities.
While there are many studies out there that examine the general intrinsic motivation for physical activity, little research has been done on emotions as a crucial factor in understanding student motivation in a PE setting.
It is important to establish that difficulties are part of learning and that disfluency can open up possibilities for identity exploration. Virtual learning environments (VLEs) can be designed in such a way that they support this exploration, by looking at features such as gamification, engagement and connection, and learning supports.